AI Insights · Timothy · October 2025
Top 5 Vikings Games Performance in Central America Q3 2025
Explore the performance trends of the top 5 Vikings games on a unified platform in Central America during Q3 2025, highlighting downloads, revenue, and active user metrics.
During the third quarter of 2025, the top 5 Vikings-themed games on a unified platform in Central America showed varied performance trends. According to data from Sensor Tower, these apps demonstrated distinct patterns in downloads, revenue, and active user engagement.
Viking Rise by IGG Singapore Pte. Ltd. experienced fluctuating weekly revenue, peaking at about $1.5K at the start of July and closing the quarter at $1.3K. Downloads saw a decline early in the quarter but rebounded to 8K by the end of September. Active users started at 32.4K and saw a slight decline to 21.3K by the quarter's end.
Vikings: War of Clans PvP from Plarium LLC had a substantial revenue spike reaching $4K in mid-July. However, the downloads remained minimal, with a slight peak of 841 in early August. Active users varied, with a peak of 952 in early August, closing at 424 by the end of September.
Vikingard from Orienjoy International Company Limited showed steady weekly revenue, peaking at $833 in late September. Downloads were low, reaching a maximum of 289 in late August. Active users fluctuated, ending the quarter with about 4.5K.
Bad North: Jotunn Edition by Raw Fury had modest revenue, peaking at $62 in early September. Downloads remained consistent, with a slight increase to 60 in early September. Active users were stable, hovering around 250 throughout the quarter.
Landnama - Viking Strategy RPG from Sonderland Games UG had minimal revenue, with the highest weekly revenue at $36 in late July. Weekly downloads were low, peaking at 238 at the beginning of the quarter.
For more detailed insights, visit Sensor Tower for comprehensive analytics and trends across various markets.